A serious honour - 'Things To Do In San Andreas 'Till You're Dead' has won the Best Mission Mod award over at GTA Forums - you can see the winners thread by clicking here. Many thanks to all who voted for it and to those who still enjoy it! This has given me extra impetus to finish the update/patch so watch this space.
I'm sure you all know that C&C4 (with the tagline 'Tiberian Twilight' hastily added to the title in a vain attempt to lure in some older customers) has been released.
Funny post this since, as I stated some time back, I have boycotted any and all EA products since the introduction of intrusive DRM in RA3 - excercising my right as a consumer to express disdain at this by not purchasing - but for the first time in my memory a C&C game has been released and been pretty much slated by all. It really is a crying shame.
I draw no pleasure in saying this as I was once the hardest-dying C&C fan on the planet, but - I told you so.
EA have said something along the lines of 'lessons have been learned' but I'm afraid that statement no longer washes with the masses that have been telling EA what they wanted from a game for years only to see those expectations gradually degrade to the pile of rubbish that just got thrown out. The reality is that customers have been telling you for years what was going wrong but you just arrogantly refused to hear them. 'Learnings' is just the latest management buzz word which is used as an excuse for 'screwed up but cannot and will not admit it'. You didn't need to learn about the impact of intrusive DRM as you saw this with RA3. You just needed to hear, but you screwed up (again) instead and still you don't get it.
We told you about intrusive DRM and 'always online' issues but you ignored it. We also told you it only served to punish honest customers and you didn't hear that either. So, I just went to a LAN event last night and got to see C&C4 which had been obtained from a torrent and hacked to not require online connectivity (1 day after release) and my view was, umm, underwhelmed. Jeez, glad I didn't buy this one either.
History is littered with stories of business failures because they had a profit-centric 'we know better than the customers' attitude. It's a sad day indeed to see the C&C franchise join that list but, given the way it's gone, it should not shock or surprise us. Not even the marketing behemoth that EA has become can polish a turd of this magnitude.
Definition of idiocity - doing what you always did and expecting a different result.
Just a quick note to wish all of the visitors here a Merry Xmas and a Happy New Year for 2010!
I have quite a lot of stuff I will be uploading in the coming weeks as I've been busy for the last couple of months going back over all my projects and updating/fixing them.
Hard to believe that a bit of digging in the game files turned into an epic mod effort spanning almost 4 years LOL. I have released the final build of Things To Do In San Andreas 'Till You're Dead - Volume I. A special thanks goes to Koen Van De Sande (who C&C modders will know as the guy behind TibEd) whose vPatch plugin for NSIS proved to be invaluable to me in the deployment of this mod and is easily the best patching and deployment solution available - without this, it would not have been possible to distribute the mod as intended.
Hello again! Just thought I'd give anybody out there a quick heads up on what I've been doing (apart from salvaging a lot of my work after my comp's PSU died).
First off, I have almost finished final versions of Tiberium DeeZire and Thye Battle For Middle Earth Extended Edition. These are versions of the mods that have been improved, updated, completed and with all bugs removed. They are the versions I consider to be 'final' and are as complete as they can be and also much closer to the forms I originally envisioned them in - they rock! Look out for these soon after I get round to updating the look of the site.
Second, and the thing I'm most pleased with, is my mod of epic proportions for GTA: San Andreas. Having tweaked 577,405 lines of code (no kidding) I have touched each and every single aspect of the game and improved it beyond recognition as well as fixing all of the games' bugs, glitches and annoyances along the way.
Theres a page on GTA Garage for the mod here - GTAGarage.com » Things To Do In San Andreas. I consider this mod my magnum opus and have used absolutely evry trick in the modding book to make it - ASI code, EXE modding, dynamic memory management, 3D modelling, texture editing, code scripting, audio editing, asset creation - you name it.
Look out for it real soon and stay tuned for more goodies in the near future!
Hope you are well! As I'm sure you have noticed, I have not been around for some time. I have been posting bits about on various sites but nothing of much substance, but for the last year or so my offline life has totally taken over. Reluctantly then, I had to make a call about how I was going to dedicate my time and my career had to come first for a while and besides all that I have been getting my life in order ready to emmigrate to new shores - phew!
Then I realised that 2009 would represent the 10th anniversary of the online presence of DeeZire Online in it's various forms and guises and I realised I could not simply leave it behind. So I talked to the ever patient and incredibly supportive Redemption and we had this idea.
We're going to re-do the site, give it a bit of a facelift etc, but most significantly I am blowing the dust off some stuff and on a regular basis soon I will be publicly releasing all my work again. However this time round the final, finished, polished versions of everything, and quite a few projects that never even went public in the first place. Theres all kinds of stuff on my PCs that hasnt seen the light of day for some time (and in many cases not at all).
So if you ever wondered what happened to gems such as Tiberium DeeZire V5.0 or Red Alert 2 DeeZire V9.0, the finished versions of ProGen: Directors Cut and my Extended Edition of BFME as well as mods for Grand Theft Auto and Fallout 3, then look no further - they are about to be unleashed in the perfect forms I originally envisioned them in.
Thanks to those who stuck around, and stay tuned to join in the fun to commemorate 10 years of DeeZire
After a long hiatus, we decided to do some work on the site and bring back DeeZire.net in some way, shape or form. Currently we are uncertain on the direction the site will take, I deeply apologize for the disruption of service. we where working on a really old version of PHPNUKE " I am stunned" that we did not get defaced with that obsolete version of the portal.
Someone did upload some crap that could have caused our members problems, hence why the site wass taken offline.
Thank you all for the emails of concern!!! There will be some changes and we ask that you bear with us, while we tweak the site.